Gangs, stash houses & the fight for London
Turf Wars is a territory game layered on top of gangs. London is carved into 10 boroughs, each with a business and a stash house. Your gang stakes treasury PAT to hold a borough, lives off its business, and raids rival stashes for their loot.
The one rule that shapes everything: you can never hold turf for free. Claiming a borough locks treasury PAT into its stash β and that same staked PAT is exactly what an invader walks away with if they crack it. Hold more, expose more. Grow the roster, owe more wages. Push toward the centre, and your borders multiply faster than your income. Ambition is the risk.
The reward is worth it, though: controlling turf pays your members daily wages, feeds the gang treasury, and grants perks that make your crew better at heists, the arena and the shop.
!gang create <name> (50,000 PAT) or get invited with !gang invite / !gang accept.!gang deposit <amount>. Claims, wages, fortifications and upgrades all come out of the treasury.!claim <area>. Your first claim can be any free borough; after that you can only claim or !invade a borough that borders turf you already hold.!map, or a single borough with !turf <area>. The live map is at /turf.No land-grabs. Every gang starts with a territory cap of 2 boroughs β no matter how high your level is. The cap only grows as your gang earns rep after turf launches, and there's a cooldown between claims. So no one gang can seize the whole map on day one; empires are built over time.
A ring of cheap outer boroughs surrounds a pricier midtown, with the Mayfair casino at the centre. Midtown boroughs border five others each (the most exposed on the map) and are the only way in to Mayfair β so the richest ground is also the hardest to defend. Each business hands its controlling gang a perk.
| Borough | Business | Tier | Controlling-gang perk |
|---|---|---|---|
| Croydon | Autoshop | outer | Cheaper invasion buy-ins; shorter war cooldowns |
| Brixton | Fight Club | outer | Arena & brawl winnings +10% for members |
| Peckham | Gun Store | outer | +1 to members' invasion rolls |
| Hackney | Warehouse | outer | Move stake between your areas; β20% upkeep |
| Tottenham | Bunker | outer | Heist-shop gear β20% for members |
| Camden | Dispensary | outer | Members' heist heat cools 50% faster |
| Canary Wharf | Money Laundering | midtown | +2%/day treasury interest; softer police raids |
| Shoreditch | Counterfeit Cash | midtown | Big income β but runs hot (more heat) |
| Soho | Nightclub | midtown | Passive income + a daily bonus per member |
| Mayfair | The Casino | casino | Skims the room's casino rake; huge prestige & bounty |
Businesses don't print money β they capture spend that already leaves players' pockets. When someone pays the wheel, queues a song, buys heist gear, tips, or loses at the tables, a slice flows to whoever controls the matching business. A borough sitting on live activity earns its full income (and even more when it's busy); a quiet one earns much less. Each day the treasury settles up:
Insolvency bites. If the treasury can't cover upkeep + wages, boroughs go neglected (income and defences drop) and members who go unpaid for 2 days can !defect and walk. Over-expanding doesn't just stall you β it unwinds you.
To take an enemy borough you raid it β a heist-style assault on its stash house. !invade <area> (a borough bordering your turf) musters a crew for a buy-in; your gang-mates !join. The defending gang rallies with !defend β each online defender raises the wall (capped by their gang level).
The crew rolls through a few rounds against the stash's defence DC (base + fortifications + defenders). Raiders who fail a round are repelled; survive to the end and you crack the stash.
Wars play out live in chat β and on the stream overlay, where the crew's avatars and dice roll out on screen.
Holding turf means defending it. Spend the treasury to harden your stashes and level up your gang:
!fortify <area> <amount> β pump PAT into a stash's defence DC (capped by gang level; it decays a little each day, so keep topping it up).!turf upgrade <area> <name> β permanent stash upgrades: Guards (defend even when nobody's online), Panic Room (protect more of your stake when you lose), Laundering Kit (+income).!gang upgrade <name> β gang-wide: Recruiter (+member cap), War Chest (treasury interest), Armory (+raid-crew rolls), Lookouts (+defence capacity), Bribed Officials (less heat & softer police raids).The bigger and richer you get, the hotter you run β and the bigger the target on your back:
The takeaway: a small, elite crew on prime turf is safe. A sprawling empire is taxed, exposed and hunted. Reach for too much and the map turns on you.
!invade stop to call it off.